FumeFX für Maya

FumeFX für Maya und 3ds max
Wirklich realistisches Feuer, Rauch und Explosionseffekte. Dieses einzigartige PlugIn ist einzigartig in der nuancierten Darstellung komplexer flüssiger und gasartiger Stoffe. FumeFX beherrscht die dynamische Interaktion mit anderen Objekten.
Es ist für Visual Effects Artists, Game Developers und Visualization Professionals entwickelt worden. Für alle, die mehr Wirklichkeit wollen. Von Sitni Sati.

  • GPU accelerated Preview Windows with self-shadows, multiple scattering and geometry.
  • A multitude of parameters and FumeFX helpers give users maximum control of the fluid's behavior and appearance.
  • Easy to use, basic effects can be created with just a few clicks.
  • Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
  • FumeFX is capable of dynamic interaction with other scene objects.



  • Simulation of nested grids in one go (N-Sim).
  • Powerfull Effectors that can control almost every parameter on a per-voxel basis.
  • Application of various Deformers on caches.
  • FumeFX can use Variable Density solver that uses smoke density and temperature as variables.
  • Start simulations from scratch or by using other simulation results as a starting point.
  • Stop, pause and continue simulations at any point.
  • Simulation is multithreaded - users can select how many CPU's to dedicate to their simulation.
  • Users can watch the simulation progress in the interactive GPU accelerated Preview Window.
  • Interactive simulation allows user to change almost every parameter during the simulation and see it's influence on the simulation result.
  • Draft simulations can be created in mere minutes for fast previewing.
  • Multiple advection schemes that can minimize numerical dissipation.
  • User has control of which data is written to output files for rendering and further processing.
  • Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion.
  • Retimer is a very efficient and fast method to slow down or speed up caches without the need to re-run simulation.
  • Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches.




  • mental ray renderer support - available for both Windows and Linux.
  • The GPU accelerated Preview Window gives users almost instant feedback on render settings.
  • Fast self-shadowing is produced through an Illumination Map which is integrated inside of the FumeFX object.
  • A highly efficient Multiple Scattering model enhances light dispersion throughout fluid.
  • Fluid Mapping integrates procedural map details with fluid motion.


Jürgen Firsching
Tel +49 89 416 115 012
Mobil +49 170 210 40 41
Sales North
Stefan Gemeiner
Tel +49 2103 396 480
Mobil +49 163 627 74 80
Ellen Titze
Tel +49 89 416 115 013
Mobil +49 160 287 33 94
Christiane Pohl
Tel +49 89 416 115 019
Mobil +49 211 936 726 50

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